Monday, October 27, 2008

Defense of the Ancients | Skill, Luck, Teamwork

DotA is a team game that can be won based on skill, luck, and perhaps most importantly, teamwork. How much each character grows stronger will depend on how adept the player is controlling his or her own character. There are some characters that, when played well, can dominate the game and change the tide of battle.

Making a character stronger entails presence of mind. You have to be able to take in a lot of information and multi task. While last-hitting the creeps to earn gold and denying your own creeps to prevent your opponent from gaining gold and experience, you have to be aware of your life, the skills of your opponents and how much damage they can do to you, and at the same time keep track of the mini map in case anyone from the other team is planning a surprise attack. Also, making sure to notify your allies when an enemy disappears from the map will help to save their lives.

Before engaging in battle, check the life of your enemy, then do a bit of calculation for how much damage your spells can deal and make sure you have the right amount of mana for that. Take into consideration that heroes have 25% natural spell resistance, so if your spell has a 300 damage, then it will only deal 225 damage to a normal hero. Heroes such as Viper, Pudge, and Magina have increased spell resistance skills, so they take even less damage from spells.

Sometimes, it just happens that you have the best stats, items, and levels on your team, and sometimes, you're the one with the most number of deaths. Unless you're really good at DotA, you can't really ensure that you're the one on top.

Having a strong player on your side can greatly affect the game you play. When you're sure that you can rely on your team mates, you can take risks and still get a good chance of success. Even when playing with team mates that you've never met before, sometimes it just happens. There are times when even if your team mates have just played for the first time, you act as one, as if you have one mind. When someone signals, the others follow. When there's a battle, they know when to take risks and when they should escape. A team like that is really formidable.

Tuesday, October 21, 2008

Character Types | Intelligence, Agility, and Strength

Three basic character types. A character can be a strength type, agility type, or intelligence type. An increase in the type will mean an increase in damage for the character. For example, if a strength type gains strength, then he also gains the same amount of strength in damage.

Strength. In general, a strength type character has more hitpoints and thus takes more damage before he'll die. Having more strength also means that the regeneration for hitpoints is faster.You usually use a strength type character as the tank character, meaning, in a clash between teams, the strength type character goes at the front.

Agility. In general, an agility type character is fast and has a higher defense. This means that the physical damage he receives will be greatly reduced. An increase in agility means that the player will attack faster, and have higher armor.

Intelligence. An intelligence type character has a high pool of mana to draw more spells. In general, intelligence type characters have low HP and low armor, making them easy targets to kill. However, many intelligence characters deliver a large amount of damage from the spells they possess. Many intelligence characters are also used to support the team. They can disable, slow, heal, among other skills that help determine who will win in a clash between teams.

Tuesday, October 14, 2008

GARENA Dota Tips for Smooth Play | How to Avoid Lag and Delay

How to stop lag and delay in Garena while playing Dota. Here are a few good tips to speed up and optimize your gameplay in Dota Allstars while playing online on Garena.

Close all internet applications and downloads.
Internet applications and downloads in the background may cause the game to lag, or there may be some delay.

Tunnel your host beforehand. Before joining a game, make sure to Tunnel your host. This can be done by clicking on the name of the host user, the right click and select Tunnel. A good host for your game will return three ping results below 200. Tunneling them before hand will save them the effort of looking for your name on the list and tunneling you.

This is a good ping (Join hosts with this ping):
22:05:32] [System Message] Found 1 tunnel, Ping:78
[22:05:32] [System Message] Found 2 tunnel, Ping:78
[22:05:32] [System Message] Found 3 tunnel, Ping:193

This is a bad ping (Avoid joining hosts with this ping):
22:05:32] [System Message] Found 1 tunnel, Ping:378
[22:05:32] [System Message] Found 2 tunnel, Ping:478
[22:05:32] [System Message] Found 3 tunnel, Ping:393

Join appropriate rooms. If you are from the Philippines, then it's a good idea to join Philippine Dota rooms simply because the players are all closer physically in the network. Join PLDT rooms for PLDT users, and Bayantel rooms for Bayantel users.

Dota 6.56 New Map Patch Changes

Dota Map 6.56 has just been released. No new heroes since 6.55 (Kunkka and Alleria). Here are the details of the changes:

DoTA 6.56 changelog / DoTA 6.56 patch changes

* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet’s base movement speed
* Improved Lucifer’s cast animation point
* Lowered Admiral Proudmoore’s starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer’s AOE
* Nerfed Untouchable a bit

* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier’s Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina’s model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric’s crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll